We have been working on a huge (huge) update to The Last Train. This difficult time has given us an opportunity to look back at one of the most important games from our studio "The Last Train". Over the last few months we decided it would be a great time to revisit the game and try to improve many different aspects of the gameplay and the story. When we released the game back in October 2018 we had to make some compromises to meet the release deadline.
Revisiting the game again gave us the opportunity to change a few things we wanted to do during development, make tonnes of new quality of life improvements and most importantly listen to the community feedback and implement it.
Some of the major changes includes is the
Added random encounters in stations, people might try to rob you, help you or request some help from you
Added a female voice over if you choose to play as a female character
Every time you choose to drop a passenger halfway through the journey, you will have to be prepared to deal with the consequences
Balancing fixes to the food, crafting, fuel, trains, etc
Added over 99 cooking recipes for a wide variety of dishes to cook
Removed the lockpick mini game
Open all the trash cans with no tools
Improved the quality of the art assets
Added 64 bit support for Mac users
All the trains are now only cosmetically different, so doesn't give the players unfair gameplay advantages
Made it easier to pick passengers from the station
Re-balanced the coal rewards from passenger and scavenging
Added more depth to the story, now it takes into account the passengers you pick up and drop successfully
Improved the pacing of the game
The upgrade system has been improved drastically
Added a few tutorial prompts to introduce you to the radiation zone
Streamlined the leaderboard options in the Sandbox mode
See your previous best score and your current score in Sandbox mode
Added a new achievements to the game
And much more...